The game The Tourist served as the proof. It runs on PS5 in native 8K rendering at 60 FPS. And this, by the way, is 7680 by 4320 pixels. Supersampling is not used, no analogs of DLSS and FidelityFX are needed!
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However, gamers will not see 8K on TV anyway. Why? Because PS5 does not support HDMI output of this resolution (even HDMI 2.1 will not work). So after rendering in fair 8K, the picture is still transformed to 4K.
Nevertheless, it makes sense. The picture quality is higher than if it was rendered in 4K natively. The shadows are better, the anti-aliasing is clearer, the textures are nicer.
Why can't Xbox Series X do this? Due to the frequency of the graphics core. The PS5 runs at 2230 MHz, while the Xbox Series S runs at only 1825 MHz.
From other interesting news: deliveries of accelerators with multi-chip GPUs from AMD have started.
Source: Eurogamer
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